

This level should not take more than 40 min to clear if all goes well. Save the door, once this is done, close the door to extract put down the last sentry and defend while extracting.

Let the guy with the foam keep foaming the door while the others clear the extraction area and leave one sentroe outside. Save a couple charges of foam for the door before the one you need to open for extracting. On THE alarm stay inside the circle to one of the sides all of you, foam the stairs where you will funnel the enemies, put both sentries one pointing to 75 another to 130 and give all the tool refills to the mine guy and let him put mines all over the main doors where enemies spawn. The Sleepers, on the other hand, will not care for a second.Keep calm, 1 Hel shotguns, 1 thermal, 2 machine guns, 2 burst sentries, 1 mine, 1 c-foam, keep calm. Wear it with pride, as it proves to your peers you’ve been to hell and back. Once the mayhem starts, you have no choice but to put every last one of them down.Ĭlearing expeditions and Rundowns will reward you with new cosmetic gear. These creatures stop at nothing, and neither should you. Check your line of fire, force them through bottlenecks, set up your kill zones and reload every chance you get. You’ll need heavy weaponry and a clear mind when the shit hits the fan. And if one of them knows you’re there, they all know. Many of the creatures of GTFO are suspended in a state of hibernation, so light, noise, and vibrations can easily wake up these Sleepers. Stealth and coordination are necessary to survive as you maneuver through The Complex. You must also balance the team, identifying the function of each prisoner so that you know what to do when things go wrong. Before you drop into The Complex, your team needs to decide what gear, boosters, and weapons to bring. They’re a good fallback, but the level of communication and tactical combat in GTFO means it’s best to play with people.Ī strategy is necessary to clear the Rundown. They’ll follow you through expeditions, sneak when you sneak, collect resources, and fight alongside you. Bots can fill your lineup if you’re short one or two players. GTFO is designed for prisoner teams of four, putting cooperation at the core of the experience. Complete all the expeditions to fulfill the Work Order and clear the Rundown. You descend level by level, scavenging tools and resources that help you survive in a perilous network of tunnels where gruesome creatures lurk in every shadow. The Rundown is a series of expeditions, each one taking you deeper into a decayed research facility called The Complex. Your team of prisoners is dropped into the Rundown when a new Work Order is issued by The Warden, the mysterious entity holding you captive.
