
One of the major improvements in EA26 is the increased framerates and reductions in frame jitter. The update also features lots of quality-of-life improvements and bugfixes. It only took 9 months.ĮA26 is finally out! This update focuses heavily on improving upon the base game experience by heavily improving performance and compatibility with modern systems (thanks to updating to a new Unity Engine version, 2020.3). (The one you assign by aiming down sights and holding the squad order button) Tweaked some code to make AI way more likely to target the currently assigned squad target. They will still use cover as normal when within 15 meters of their desired formation position. When bots are following, and are >15 meters away, they will no longer stop to get into cover or stop to shoot at faraway targets. When assigning a move order (or attack/defend flag order), bots will no longer stop and get into cover or stop to take down faraway targets until they have arrived at their destination. This should prevent weird player movement issues from occuring when using weapons with attached colliders (which is used by some modded weapons such as shields etc.). Disabled collisions between first person layer and Players/Actors. (Navmesh needs to be rebaked for this to take effect on existing levels)

Fixed a bug where cover points would not be placed on the terrain on ingame map maker maps. Squad members will follow the leader and sprint to catch up. Fixed AI sprinting behaviour, squad leaders will now sprint most of the time when moving towards an objective, but will stop sprinting when an enemy is spotted. Exposed Actor.SetWeaponParentScale() and Actor.SetWeaponParentApproximateWorldScale()



Exposed bone scaling to RS via Actor.SetHumanoidBoneScale() Added Big Head mutator (Your head grows as you get a higher kill-streak) Updated the engine version to Unity 2020.3.34f1 As this isn't large enough to release as it's own major EA update, I figured I'd release a mini-update to EA26. Hey, here's a quick mini-update with some fixes and additions to the game.
